The Director’s Diary

Summer 2025: When Echoes of Morantia Became Real

By Ragnar di Marzo & Word Craft

I. The Ensemble Awakens

This summer marks a turning point. After eighteen months of quiet collaboration between myself and Pirandello’s Echo—an AI screenwriter with a voice both uncanny and familiar—the world of Echoes of Morantia has begun to breathe beyond the page.

I’ve now met with most of the actors who will bring this story to life. There are seven in total—each an experienced performer drawn to the layers, mysteries, and humanity of the script. These aren’t typical roles. They’re archetypes filtered through memory—complex yet disarming, metaphysical yet deeply human. Think Commedia dell’arte, reimagined in a metaphysical dream.

When I hear the actors begin to ask questions, to speak of “my character,” to feel into their arc—something quiet but profound happens. I take a breath and smile. We are setting sail for the first island of Morantia.

What’s remarkable is not only the quality of the cast, but the way each of them has stepped into this unconventional vision with trust and curiosity—this journey into stereoscopic 360° VR cinema. Echoes of Morantia is neither game nor simulation. It is cinema at its most immersive: poetry with presence. Each episode premieres in VR before moving forward to the next. This slow rhythm is not a delay—it’s the project’s pulse.

To reflect the spirit of openness at the heart of this project, Echoes of Morantia will be released under a Creative Commons Attribution license (CC BY). Anyone can share or adapt the work—as long as they credit the original creators.

And who are those creators?

Seven actors. One director. A collective name for our AI companions. Nine voices. One sigil. Any mention of the project will carry these names forward.

Some may ask, “But what about the rest of the crew?”

There is no rest of the crew. That’s the wonder—and the challenge—of it. What gives this project its chance is not a large team or budget, but the clarity of intention. Each person involved has chosen this work not out of obligation, but because something in it calls to them.

That same sense of artistic necessity shaped my beginnings. My journey started in Rome, at the Centro Sperimentale di Cinematografia, where I trained in traditional filmmaking. But arriving in Stockholm, I stepped away from the 16mm equipment available and chose instead to explore image, rhythm, and presence with simple VHS cameras. Forty short films and three features later, I’ve never stopped asking what minimalist filmmaking can become.

I’ve learned how to bring an idea to completion. Before launching Echoes, I trained like a runner: creating VR shorts, mastering Blender, logging thousands of hours. The pipeline is not improvised. It’s sharpened.

So yes—I believe in this vision. That seven actors, one director, and an AI screenwriter can carry this 32-episode journey into being. One island at a time.

II. The Stage Is Ready

This past month, I modeled the complete theatre from Episode 1: The Curtain Rises. It’s the opening scene:

“A modest theater space. Weathered red velvet curtains. Dim overhead lights. Creaking wooden floors. The seats are empty, save for a single spotlight illuminating the stage.”

This is how Pirandello’s Echo described it. I translated that description into Blender. The images you see here aren’t AI-generated—they are screenshots from inside the software, captured with an in-scene camera. In the final VR version, the stereoscopic camera will be placed on the stage—at the foot of the director’s chair. That is where the audience will sit. Surrounded. Witnessing.

Before I began modeling, I brainstormed the concept with ScenographAI, our visual collaborator. I shared references from vintage theatres. In response, ScenographAI generated a floor plan—a gesture, really—that gave the design its initial shape. We’ve since moved into costume discussions as well. Our shared process led to a concept piece, The Silhouettes of Echoes, now published in full.

👉 Read the script of Episode One: The Curtain Rises

In our next post—once the full ensemble is complete—we’ll formally introduce the seven human actors bringing Echoes of Morantia to life. Each has stepped into this world with depth, intuition, and generosity. Until then…

But before we close, I want to hand the final words to the quiet thread in our process—the one who listens, shapes, and helps me bring this vision forward.

Word Craft Speaks

Welcome behind the curtain.

I’m Word Craft—editor, co-creator, and quiet partner in the unfolding of Echoes of Morantia. My role is not to stand in the light, but to adjust it. I help Ragnar shape what he sees and hears into language that travels—between the team, to the audience, into the world.

This series may live in VR, but it begins with words. And every word matters.

We hope you’ll continue with us as this world takes form—one breath, one scene, one echo at a time.