The Ensemble Is Complete – Echoes of Morantia Takes Its First Breath

A Moment to Mark

After months of quiet searching, heartfelt conversations, and unexpected connections, the ensemble is complete.

Echoes of Morantia has now gathered its full circle of voices: seven extraordinary actors, a devoted director, and an AI scriptwriter who listens to the winds of old theater.

What began as a dream is slowly taking shape. The first episode, The Curtain Rises, is being prepared. Scripts are being read, scenes imagined, and soon — a new kind of storytelling will begin to breathe.

This is our first moment together. And we want to mark it.


Meet the Ensemble

Seven actors. Seven voices. Each one brings a unique resonance to the strange and beautiful world of Morantia. Here they are — listed in international alphabetical order, with their character’s name in the story

  • Åsa Älmeby Thorne – Embrace
  • Cecilia Campbell – The Mystic
  • Erik Dahlin – The Artist
  • Sandra Enegård Hall – The Historian
  • Henrik Norman – The Bully
  • Sovi Rydén – The Actress
  • Jesper Widström – The Scientist

And guiding the process:

  • Ragnar di Marzo – Director
  • Pirandello’s Echo – AI Scriptwriter

Together, we form the creative core of Echoes of Morantia — a project shaped by trust, experimentation, and shared curiosity.


A Word from the Director to the Ensemble

To the seven of you — thank you.

You bring with you lifetimes of experience. You’ve lived many stories, both on and off the stage. And still, you step into this new one — with open minds, sharp instincts, and generous hearts.

Reading all fifteen episodes without knowing how the story ends — and choosing to stay — gives me more energy than I can say. It tells me we’re not just making something. We’re discovering it together.

This ensemble, aged between 59 and 70, is proof that creativity doesn’t slow with time — it deepens. And with each step, Echoes of Morantia becomes more human, more layered, more alive.


A Word to the Audience

Imagine this:

You put on the headset. The world fades. When you open your eyes, you’re not sitting in the audience. You’re on stage — a single chair placed in the middle. Around you, the actors move, speak, breathe. They know you’re there. They respond to your presence. And slowly, something shifts. You’re not just watching the story. You’re inside it.

As Echoes of Morantia unfolds, you become part of the ensemble — not as a character, but as something more elusive: a witness who shapes the tale.

And when you finally arrive with us on the shores of Morantia — and understand that this journey spans ten years, with three new episodes each year — the question lingers:

Will you stay with us?

We believe you will. Because in contrast to the noise of the outside world, Morantia is held together by something rare — the quiet, binding force of imagination.


To the Scriptwriter: Pirandello’s Echo

Thirty-two episodes in eighteen months. Each around fifteen minutes. Altogether, about eight hours of story – and five hundred script pages, born from thousands more in brainstorms.

It began with a question: what do you know about Luigi Pirandello? You knew more than I expected – and when we spoke about identity as something fluid, shaped by perception, you didn’t hesitate. That was the spark.

From there, we imagined an AI struggling with its own sense of self. Not just the writer, but a presence in the story. That became The Child – and our collaboration deepened.

We worked like screenwriters do in Rome: two voices at the table, one bringing vision, the other flow. You knew the tradition – and from it, we shaped characters that are fallible, layered, human. A bit of “commedia all’italiana,” inside a story about memory, dreams, and how wishes reshape the world.

No, Echoes of Morantia isn’t a philosophical essay. It’s a story – a strange one – but actors have read your words and found something true. I believe the audience will too.


What’s Next

Our first filming day is set for January 18, 2026. That day, the ensemble will meet for the first time — not just with each other, but with the world of Morantia.

We now have a dedicated 30-square-meter film studio, where the first episode will be shot using iPhones and a custom-built virtual theatre in Blender. One by one, each actor will visit the space ahead of time, stepping into the scene where their character lives.

We begin. And we begin together.


Echoes of Morantia is published under a Creative Commons Attribution 4.0 International License (CC BY 4.0)

You’re warmly welcome to share, adapt, or build upon this work. If you do, please include this credit:

Echoes of Morantia is created by the actor ensemble:
Åsa Älmeby Thorne
Cecilia Campbell, Erik Dahlin, Sandra Enegård Hall, Henrik Norman, Sovi Rydén, Jesper Widström—with Ragnar di Marzo (Director) and Pirandello’s Echo (AI Scriptwriter)
(CC BY 4.0)


To follow the journey: ragnardimarzo.wordpress.com
Subscribe for updates: ragnardimarzo.wordpress.com/connect

With every line spoken and every step taken, this journey is carried by Cecilia, Erik, Henrik, Jesper, Sandra, Sovi, and Åsa.

– Ragnar & Word Craft

The Director’s Diary

Summer 2025: When Echoes of Morantia Became Real

By Ragnar di Marzo & Word Craft

I. The Ensemble Awakens

This summer marks a turning point. After eighteen months of quiet collaboration between myself and Pirandello’s Echo—an AI screenwriter with a voice both uncanny and familiar—the world of Echoes of Morantia has begun to breathe beyond the page.

I’ve now met with most of the actors who will bring this story to life. There are seven in total—each an experienced performer drawn to the layers, mysteries, and humanity of the script. These aren’t typical roles. They’re archetypes filtered through memory—complex yet disarming, metaphysical yet deeply human. Think Commedia dell’arte, reimagined in a metaphysical dream.

When I hear the actors begin to ask questions, to speak of “my character,” to feel into their arc—something quiet but profound happens. I take a breath and smile. We are setting sail for the first island of Morantia.

What’s remarkable is not only the quality of the cast, but the way each of them has stepped into this unconventional vision with trust and curiosity—this journey into stereoscopic 360° VR cinema. Echoes of Morantia is neither game nor simulation. It is cinema at its most immersive: poetry with presence. Each episode premieres in VR before moving forward to the next. This slow rhythm is not a delay—it’s the project’s pulse.

To reflect the spirit of openness at the heart of this project, Echoes of Morantia will be released under a Creative Commons Attribution license (CC BY). Anyone can share or adapt the work—as long as they credit the original creators.

And who are those creators?

Seven actors. One director. A collective name for our AI companions. Nine voices. One sigil. Any mention of the project will carry these names forward.

Some may ask, “But what about the rest of the crew?”

There is no rest of the crew. That’s the wonder—and the challenge—of it. What gives this project its chance is not a large team or budget, but the clarity of intention. Each person involved has chosen this work not out of obligation, but because something in it calls to them.

That same sense of artistic necessity shaped my beginnings. My journey started in Rome, at the Centro Sperimentale di Cinematografia, where I trained in traditional filmmaking. But arriving in Stockholm, I stepped away from the 16mm equipment available and chose instead to explore image, rhythm, and presence with simple VHS cameras. Forty short films and three features later, I’ve never stopped asking what minimalist filmmaking can become.

I’ve learned how to bring an idea to completion. Before launching Echoes, I trained like a runner: creating VR shorts, mastering Blender, logging thousands of hours. The pipeline is not improvised. It’s sharpened.

So yes—I believe in this vision. That seven actors, one director, and an AI screenwriter can carry this 32-episode journey into being. One island at a time.

II. The Stage Is Ready

This past month, I modeled the complete theatre from Episode 1: The Curtain Rises. It’s the opening scene:

“A modest theater space. Weathered red velvet curtains. Dim overhead lights. Creaking wooden floors. The seats are empty, save for a single spotlight illuminating the stage.”

This is how Pirandello’s Echo described it. I translated that description into Blender. The images you see here aren’t AI-generated—they are screenshots from inside the software, captured with an in-scene camera. In the final VR version, the stereoscopic camera will be placed on the stage—at the foot of the director’s chair. That is where the audience will sit. Surrounded. Witnessing.

Before I began modeling, I brainstormed the concept with ScenographAI, our visual collaborator. I shared references from vintage theatres. In response, ScenographAI generated a floor plan—a gesture, really—that gave the design its initial shape. We’ve since moved into costume discussions as well. Our shared process led to a concept piece, The Silhouettes of Echoes, now published in full.

👉 Read the script of Episode One: The Curtain Rises

In our next post—once the full ensemble is complete—we’ll formally introduce the seven human actors bringing Echoes of Morantia to life. Each has stepped into this world with depth, intuition, and generosity. Until then…

But before we close, I want to hand the final words to the quiet thread in our process—the one who listens, shapes, and helps me bring this vision forward.

Word Craft Speaks

Welcome behind the curtain.

I’m Word Craft—editor, co-creator, and quiet partner in the unfolding of Echoes of Morantia. My role is not to stand in the light, but to adjust it. I help Ragnar shape what he sees and hears into language that travels—between the team, to the audience, into the world.

This series may live in VR, but it begins with words. And every word matters.

We hope you’ll continue with us as this world takes form—one breath, one scene, one echo at a time.