The Actors Who Saw the World Before It Existed

How an ensemble begins to inhabit Morantia before the scenery exists

The script says:

The piazza glows under soft Mediterranean light—golden, generous. A long wooden table stretches beneath the oak tree, set with rustic abundance: olives, flat breads, roasted vegetables, cheeses, figs, water, wine. Chairs wait, inviting.

This is what the actors had in front of them: a Stockholm room wrapped in green and blue cloth, three iPhones on tripods, and a few tables placed apart so that no actor would hide another from the cameras.

There was no piazza, no oak tree, no long Mediterranean table and no ancient walls glowing in afternoon light.

And yet, when we began filming The Doorway Beckons, all of those things had to be there—not physically, but somewhere between the script, the actors and the space they shared.

They had to know where the table was, feel the distance between one another across a piazza that had not yet been built, and later stand before an ancient door that existed only as a reference image and in our imagination. They would look down into an abyss that was not there and react to light that would only appear months later in Blender.

For the cameras, the room remained a room. For the actors, it had already begun to become Morantia.

Perhaps this is one of the strangest talents of an actor: to see what is not there, and even more mysteriously, to begin seeing it together.

A Shared Imagined Geography

One actor can imagine a door.

Seven actors have to imagine the same door.

Not necessarily with the same details, but with enough shared understanding that when it opens, their bodies respond to the same event. Their eyes must find the same point in space. The darkness beyond it must have a depth they can all believe in. A table that does not yet exist must still have an edge, a centre and a place where another character is sitting.

This is something we began to notice more clearly while filming Episode Two. The ensemble was no longer only learning a new technical method. They were beginning to inhabit a common geography.

There is something fascinating about watching that happen.

The Scientist looks into an invisible staircase and becomes curious. The Historian studies a door whose carvings will only exist much later. The Mystic seems to listen not only to the people around her, but to the place itself. Embrace looks past the others towards an Audience that only she acknowledges. The Artist allows the imagined world to enter his body.

None of these things can be added later in Blender.

We can build the stones, the trees, the light and the horizon. We can place each filmed actor inside the finished environment. But we cannot manufacture afterwards the moment when seven people genuinely seem to be looking at the same thing.

That has to happen in the room.

When the Room Began to Listen

Before we started filming, I spoke briefly to the ensemble about the kind of direction I hoped for.

I told them that my way of directing is perhaps not so different from The Director inside Echoes of Morantia. I tend to remain a little in the background. I am there, watching, shaping when needed, but I do not want every movement to originate from me.

The image that came to mind was a jazz ensemble.

I am not a musician, but I like the idea that each performer has a distinct voice while constantly listening to the others. Someone introduces a phrase. Another answers. Someone steps forward. Someone else leaves space.

That was the feeling I hoped we could find.

And during the day, something close to it began to happen.

By mid-afternoon we were becoming tired. We had been filming for hours, concentrating on marks, eyelines, scripts, cameras and an environment that existed mostly in our imagination.

Then Henrik Norman, who plays The Bully, sat down at the old piano in the studio and began playing a familiar melody.

Sandra Enegård Hall, The Historian, started singing.

Others joined.

I hummed along.

For a few minutes there was no scene to finish, no camera position to solve and no imaginary island to maintain. There was simply a group of people making something together.

And the energy returned.

When we continued filming, that small moment stayed with me because it seemed to express something that had been happening throughout the day. The ensemble was beginning to discover its own rhythm.

We had changed the way we worked since Episode One. During the first recording we often made six or seven takes of a scene. This time we rehearsed before filming and aimed for three. With one exception, we managed it.

The difference was not only efficiency. The material itself feels calmer and cleaner.

The actors know more about the strange method now. They understand that a movement which feels natural in the room may later place one body directly in front of another when the characters are rebuilt as separate planes inside the VR environment. They are learning how to protect each other’s space without losing the life of the scene.

Ursula became an important part of that process behind the cameras. She has developed a very precise eye for when someone is about to disappear behind another actor, and during the filming she would quietly correct a position when needed.

So two kinds of listening were happening at once.

One was technical: where can I stand so that the cameras can still see everyone?

The other was theatrical: what is happening between us, and when is it my turn to enter?

Perhaps an ensemble begins somewhere between those two forms of attention.

Not when everyone moves in the same way.

But when everyone becomes aware that their own presence changes the space available to someone else.

The Next World Was Already Waiting

We finished filming on time, at five o’clock. That mattered to me. Keeping the time we agreed on is part of respecting the actors’ work.

But before everyone left, we opened another script.

Glasses were filled with spumante, with and without alcohol. Copies of Episode Three, The Clash of Egos, were passed around. Then the ensemble began to read.

Not to rehearse it fully. Not to decide how it should be played. Mostly to hear the words together, and to make a recording the actors could later listen to while learning their lines.

Still, something had already shifted.

The characters they were reading were no longer strangers on the page. The Artist, The Mystic, The Scientist, The Historian, The Actress, The Bully and Embrace had already passed through their bodies during the day. Their rhythms were beginning to belong to specific voices, specific gestures, specific ways of listening.

Åsa said we should not wait too long before filming again. She wanted us to keep the flow.

I understood what she meant.

A ten-year project has to be patient, but an ensemble also has its own temperature. Sometimes you can feel when something is moving and should be allowed to continue.

The photograph at the end of the day shows a group holding glasses, smiling, still surrounded by scripts and traces of the work.

Echoes of Morantia group photo – The Doorway Beckons – from left – Erik Dahlin, Åsa Älmeby Thorne, Ragnar di Marzo, Cecilia Campbell, Sovi Rydén. Henrik Norman, Ursula – Hostess and Photographer, Jesper Widström, Sandra Enegård Hall

Episode Two was finished.

Episode Three had already entered the room.

Perhaps that is how an imaginary world becomes real.

Not when the scenery is rendered.

Not when the lights are added.

But when a group of people begins to carry the same invisible place with them, even after the cameras have stopped.

Åsa Älmeby Thorne, Cecilia Campbell, Erik Dahlin, Sandra Enegård Hall, Henrik Norman, Sovi Rydén and Jesper Widström are the seven actors of Echoes of Morantia. Seven distinct imaginations, slowly learning to inhabit the same invisible world.

Ragnar di Marzo
Director
in creative dialogue with Word Craft, AI editor

Read the complete script for Episode Two

Jesper Widström — The Unanswered Question

I said yes to participating in Echoes of Morantia without really knowing what it was. Ragnar’s dedication and enthusiasm were impossible to ignore, and I did not want to miss the opportunity to explore the project and get to know him.

The question remained:

Could this become something real?

Today, my understanding of the project is much greater. But where will it ultimately lead?

The script may already be written, yet as the journey unfolds, both the real world—with its ever-evolving technical possibilities—and the people involved will inevitably change, in appearance as well as in mind.

When will it end?

What will AI be capable of by then?

And how many of us will still be there when it does?

The characters set out together on a journey.

They meet on stage as characters, but are they actors, or are they the characters themselves?

Are they individuals travelling through a dreamlike world?

Or are they facets of a single mind, each representing a different way of reasoning within a dream?

I hope to find out.

One thing is certain:

I do not want to miss this journey.

Jesper Widström
The Scientist

To explore more of Jesper Widström’s work:
www.jesperwidstrom.com

Cecilia Campbell — Who Is Holding the Pen?

What drew me to say yes to Echoes of Morantia was, first of all, that my brain went into popcorn mode. Ideas and associations started bursting immediately.

For example, how the project mirrors a fundamental human existential situation — the challenge of suddenly standing on a stage (read: life) without a finished script, without a backstory, and from there being asked to create meaning.

The theatre stage — and the act of filming — becomes a direct metaphor for life itself. The questions that arise in the script, in front of the green screen, are the same questions that arise in being (at least in my being):

Why am I here? Where do I come from? What should I do? Who am I?

“What happens when the journey ends?”

The script — read: life — is written as we live it, in an interplay between what we carry with us, the choices we make along the way, and chance (if such a thing as chance even exists).

And then there is the fact that the script is written by both AI and human.

That alone places the story — and all of us participating in it — in unfamiliar territory, and awakens questions about responsibility, free will, and who is actually “holding the pen.”

Is it really only The Child and The Director who are writing?

Or is there (spookily!) some other form of existence involved as well?

That the project is also a VR work made it even more enticing, since it is a format I have not worked with before — a format that further blurs the boundaries between time and present, places, our roles, the story, and the audience.

In short, I was drawn to Echoes of Morantia because it set an enormous number of thoughts in motion in my head.

Cecilia Campbell as the Mystic in Echoes of Morantia

More about Cecilia’s world, at FilmCafé


Åsa Älmeby Thorne – Entering with Open Presence

Embrace

Embrace life and see what happens.

I will join this journey with open eyes, and things will unfold. I have a silent character in the beginning, but Embrace — her name is Embrace — will be present one hundred percent, and will most certainly make the others on stage question things, feel things, and be affected by her in different ways.

I cannot yet fully comprehend the vastness of the project, and it feels exciting to join the others in the cast and explore Echoes of Morantia together.

The other day, we decided what Embrace is going to wear, and I think it’s a nice outfit for her — a bit casual, relaxed, and simply… her.

It feels like diving into the unknown and seeing what happens. I will embrace my character, and I hope you will join us on this journey — with a VR headset.

The images show Åsa Älmeby Thorne during early rehearsals. She is not yet in costume as Embrace.

More of Åsa’s world, on IMDb


Sandra Enegård Hall – Keeper of Traces

Being part of Echoes of Morantia

Over a ten-year period, we will meet to film – about one day every fourth month.
To grow older with the script, the ensemble, and the director… that is a rare gift.
Everything is allowed to ripen slowly, in its own rhythm.

As an actor, I’ve worked with many kinds of stories – theatre, spoken word, opera choruses, short films, and self-produced pieces. One of my favourites: “Let’s Play Hamlet” with the preschool class at Lilla Nacka School.
When I was little, I used to invite the neighbourhood kids to my puppet theatre performances – and in some way, I think I never really stopped.

Yes, I’ve been on and off the stage for most of my life. Even when I’ve stepped away from the theatre, it’s always been what I longed for.
So when Echoes came along – with its unique format and long time span – it was irresistible. In fact, I had been yearning for a long-term project… et voilà!

In Echoes, I play The Historian.
She begins quietly, observing – but her curiosity soon takes over.
She senses patterns and possibilities before the others do.
She sees connections, collects fragments, and listens. A witness, perhaps. Or something more?

I love to look for light in the dark – and comic glimpses in the serious.

What will we discover together, she and I – and we, as an ensemble?

To enter an artistic process like this – knowing a few things about the frame, and being deeply curious about the rest – that excites me.
I can’t wait to begin.

Sandra Enegård Hall enters Morantia — in costume as The Historian, inside our virtual theatre

More of Sandra’s world, at FilmCafé


Sovi Rydén – Into the Uncharted

My first reaction when I read about this project? It sounded completely crazy.
Strange, peculiar, unconventional, totally out of the box.

Just my kind of thing! 😊

I was curious and wanted to know more. I met with Ragnar – and just like that, I was convinced. Yes, I absolutely want to be part of this wild and wonderful adventure.

That’s how I’ve always lived. No two days in my professional life have ever looked the same.

As an actor, I’ve had the privilege of stepping into dreamlike worlds – transforming into new and unexpected characters time and again. From heaven to earth and everything in between. I love it.

In recent years, I’ve also worked as a voice actor — and had my own voice cloned and digitized with the help of AI. Another curious twist in this era of fast-changing tools and storytelling.

And yes, I’ve also spent 38 years as a cabin chief for SAS’s long-haul flights — giving me the joy of discovering both astonishing places and the oddest little corners of planet Earth. What a ride!

And now, another journey begins – boundless and unpredictable. This time, guided by AI and VR: a journey to Morantia.

Over the next ten years, we will film 32 episodes. And I truly look forward to becoming “The Actress” in this strange, poetic world – alongside this wonderful ensemble:


Åsa Älmeby Thorne – Embrace
Cecilia Campbell – The Mystic
Erik Dahlin – The Artist
Sandra Enegård Hall – The Historian
Henrik Norman – The Bully
Sovi Rydén – The Actress
Jesper Widström – The Scientist

And guiding the process:
Ragnar di Marzo – Director
Pirandello’s Echo – AI Scriptwriter

Join the journey. It’s going to be fun! 🎬🎭

Behind her: the dreamlike theatre of Morantia, hand-crafted in Blender. Before her: a role still unfolding.

More of Sovi’s world, on her homepage.

Erik Dahlin – Between Worlds

As a technician, I worked with the internet at the very beginning of its development, at a time when there was no content to fill it with. The technology was there, but the question was how it should be used in a meaningful way.

Today, internet is a part of our daily lives, and it would be hard to imagine a world without it. Many discuss the development of Artificial Intelligence (AI) and what possibilities and dangers it offers. But the use of AI in computer science is not a recent discovery.

We used AI to maintain the core IP network with self-learning scripts, long before AI became common or easy to use. Still, technology continues to develop and create new possibilities. Ragnar di Marzo is a pioneer who now places Virtual Reality and Artificial Intelligence on the artistic roadmap with Echoes of Morantia.

When I read Ragnar’s script, I instinctively knew I wanted to be part of this epic journey. I was especially drawn to the mysterious nature of the narrative. Having read all of Haruki Murakami’s books — filled with dreamlike and supernatural elements — and being raised in the belt of superstition (Nås Finnmark), this was like coming home.

Together with the rest of the ensemble, we now prepare to step into the world of Morantia.

— The Artist

Erik stands mid-rehearsal — or perhaps mid-invention — on the stage of our virtual theatre. A ladder, a rowboat, and a set of scattered tools surround him, like the remnants of a world being shaped.
He’s not yet The Artist, his character in Echoes of Morantia. But he’s somewhere close. This is Erik — actor, creator, ensemble member — moments before stepping into the unknown.

More of Erik’s world, at FilmCafé



Henrik Norman — A Theatre Between Realities

The first thing that captivated me in Ragnar di Marzo’s grand project, Echoes of Morantia, was an image I recognized as a variation of Böcklin’s famous painting Toteninsel — a motif that has fascinated so many viewers for nearly 150 years, myself included. It became my entry point into that dreamlike, mysterious, and existentially charged world — the winding adventure that a number of player characters are invited to step into.

Are they their characters, or are they actors performing parts assigned to them in a script they’ve just received? We don’t know. The starting point is, in any case, a theatre — at the intersection of illusion and reality — a point at which I’ve always thrived, both as a person and as an actor.

The script, Ragnar’s script, was developed in dialogue with an AI program. That alone could be a reason to join the project — to confront my own scepticism, and perhaps fear, of a development that seems to be running amok, full of both promise and peril. A way of facing the bull by the horns, so to speak.

Likewise, the VR world is largely unknown territory for me, and it feels incredibly exciting to step into it and see what it does to me as an actor. Echoes of Morantia offers a suggestive visual experience — and to inhabit it in a true ensemble drama is something I very much look forward to.

Behind the image. Henrik stands here on the stage of our virtual theatre — a custom-built Blender environment inspired by dreams, ruins, and the paintings of Böcklin. He is not yet his character. Not The Bully. This is Henrik — part of the ensemble, looking into the space where fiction begins.

More of Henrik’s world, on his homepage.